How far and how high a character can jump, using the Basic Set rules (B352).
- Basic Move: your Basic Move score.
- Jumping Skill: your Jumping skill level, or 0 if you don't have it. When half the level is higher than Basic Move, it's used instead.
- Run-up distance: how far you run before the jump, in yards (meters if you use metric in Settings). 0 for a standing jump. It adds to Basic Move and is ignored if you have Enhanced Move.
- Enhanced Move (Ground) Levels: each level doubles Basic Move for the jump. Half levels are allowed. 0 if none.
- Super Jump Levels: each level doubles the jump distance and height. 0 if none.